This page lists the player powers found in Dice Soccer.
Detailed Power List[]
Icon | Name | Description | Triggers |
Relative Odds* |
Players |
---|---|---|---|---|---|
Anchor | Make one die immune to all abilities. | All dice are Odd | 12.5% | ||
Assist | Reroll one die of your choice. | 1 | 50% | ||
Bicycle Kick | Triple the value of a target die. | Pair | 44% | ||
Captain | Your team will win any turn that ends in a tie. | (passive) | Jean Terrible | ||
Charge | Reduces the value of any die by half. | 3 | 50% | ||
Clearance | Reduces all enemy dice by 1. |
Pair |
44% | ||
Critical Striker | Double the value of a target die. | 3 | 50% | ||
Critical Striker x4 | A special instance of the Critical Striker power which gives a 4x bonus instead of 2x | All dice are Odd | 12.5% | ||
Defensive Wall | Adds 1 to all players on your team. | Triple | 2.8% | Ricky Cavalier | |
Dribble | Add 1 to current total, and then re-roll. | ||||
Feint | Steal the opposite enemy's positive and give him your negative. | Total is Odd | 50% |
Mickey Coahson | |
Hard Tackle | Reduce one die by 2. | 4 | Glee Cliche | ||
Intercept | Remove all re-rolls from a target die. | 2 | 50% | ||
Man Marking | Strip one player of all his bonuses. | 3 | 50% | ||
Offside Trap | Reduces all enemy dice by half. | 3 | 50% | Theo Fernando | |
Parry | Identical to Assist, but for Goalkeepers. Reroll one die. | 2,3 | 16.7% | ||
Perfect Cross | Re-roll any two dice of your choice. Activates when your team rolls a specific number. | Specific number (1 or 3) | 50% | Dryin' Legs, Footy Spice | |
Saving Tackle | Choose a die and switch its positive and negative bonuses. | Pair | 44% |
Antonio Luccaci, Hugo Gonzales | |
Shielding | Clear all reductions from a target die. | 2 | 50% | ||
Sliding Tackle | Reduces all enemy dice by 2. | Pair | 44% | McDonaldino | |
Step-Over | Clear all reductions from your team. | Three consecutive numbers | 33% ? | ||
Tackle | Reduces a die's value by 1. | 2 | 50% | ||
Through Pass | Instantly move forward! | Possession + all three dice are ODD | 12.5% | ||
Zonal Marking | Strip the other team of all their bonuses. | Pair | 44% | ||
Yellow Card | Gives a yellow card to a target die. A second yellow card becomes red, and causes the die to be locked down and have value 0. Yellow cards persist across rolls and can only be removed with an Anchor power. | Opponent Dice >= 7 | ? | Tough Referee |
- Relative Odds are given simply for a sense of how common the various triggers are, relative to each other, and values are based on 3 standard dice with faces 1 2 3 4 5 6. Obviously no Dice Soccer players have a standard distribution of dice faces, so your choice of players and combination of players will increase or decrease odds of certain combinations dramatically.
All items (4)